3 hours of my life.
I wanted to go to sleep 2 hours ago but I figured "Hey, these missions aren't too hard might as well see where they lead." So props for developing an engaging mission system that has scheduled NPCs- even though some of the NPCs aren't as important as others. The lion hint on the skypad is early to find so my 100% was done out of sheer curiosity of the missions rather than for a reward. In terms to what most people actually go to the game for I'd say the animation is inconsistent in quality yet none of them were outright terrible.
In summation: Got bored and played the game skipping *tons* of dialogue and scenes (don't judge) to find myself immersed in the mission to mission gameplay. I might replay if the future character's missions can be done start to end without intersecting with other missions.
P.S More whip-cracks than Johnny Test